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Tuesday, 9 November 2010

Augmented Reality: What are the facts?

In a previous post I commented on the simmering battle regarding the effectiveness of Augmented Reality. While the majority feel that the technology is a huge breakthrough which may one day revolutionise the way in which we shop both online and in-store, some regard it as a mere gimmick, a flash in the pan which, once the novelty aspect has worn off, will ultimately fail to live up to its hype.
As a believer in the technology, I suppose it’s my job to prove the doubters wrong. After all, if you don’t stand up for the things you love, who will?
So, I shall base this post on one simple fact, AUGMENTED REALITY IS PROFITABLE!!!
2009 was the defining year for the AR community as the technology moved away from research and into commercial products. Led by Wikitude, a steady stream of AR browser entered the market, including the likes of Layar and Junaio, which allowed users to access additional information by using their Smartphone cameras. Despite this rise in popularity, however, a report carried out late last year by Jupiter Research estimated that the marketing would not grow beyond the somewhat feeble figure of $2 million by the end of 2010, a shot in the arm for AR developers. The article, however, went on to state that with the increase in the number of devices which are AR compatible, the market is expected to grow considerably by 2014, reaching an estimated value of $732 million. While this figure incorporates the Augmented Reality market as a whole, including the entertainment industry (i.e. gaming), lifestyle and social networking as well as enterprise, the upsurge is still remarkable. The article can be viewed in its entirety at http://www.itp.net/578526-augmented-reality-market-to-reach-732m-by-2014.
Of course, Jupiter’s research is somewhat vague, and is not specific to any one area of Augmented Reality. So, let us delve a little further.
For all those who are not yet familiar with the London based AR company Holition, let me share some insight. Whilst working alongside Swiss watchmaker Tissot, Holition launched an AR campaign which allowed users to virtually ‘try on’ watches from their own home. As part of the venture, the London based company fitted an Augmented Reality application onto the window at Selfridges on London’s Oxford Street, bringing the technology to the masses. Over the two week period in which the application was displayed, the Tissot store in Selfridges saw an 85% increase in sales, with the YouTube clip receiving more than 50,000 hits in the same time frame. For those yet to experience the app, you can view it here at http://www.youtube.com/watch?v=BmogH4tp0Vw.
Holition’s work with De Beers also brought tremendous results for the world renowned jewellers. Working in conjunction with 3D partners Point Stick Films, the AR company designed an Alioscopy screen which was affixed onto the Isetan department store in Tokyo, allowing items to be seen in 3D without the need for special glasses. As a result of this project, 100,000 people stopped and viewed the screen in the first four days of its launch, arguably bringing the jeweller greater exposure than a traditional PR campaign. This project can be seen by visiting the Holition Facebook page at http://www.facebook.com/pages/London-United-Kingdom/Holition/110058449057796.
Of course, it isn’t just Holition who is doing wonders in the Augmented Reality field, as many other major businesses are fast adopting the technology. Lego, for example, developed an in-store kiosk that allowed users to see the finished model without having to look inside the box, an application which received over 250,000 hits on a single YouTube video (http://www.youtube.com/watch?v=PGu0N3eL2D0).  The hit US hit film Avatar also used AR when developing its brand of trading cards. Users simply placed the card in front of a webcam and watch the characters come to life which generated over 300,000 hits on YouTube (http://www.youtube.com/watch?v=7JWk_JIE3Ow&feature=related).  Pokémon’s trading cards also developed a similar system which allowed users to battle each other if two cards were placed alongside each other opposite the webcam (http://www.youtube.com/watch?v=jsuA0ERszjY).
Of course, the technology is still in the early stages of development and a huge return in profit is not guaranteed. But more and more businesses are beginning to see the benefits that AR technology can bring to a sales campaign. Traditional PR advertising in magazines may well be made obsolete by the rise in Augmented Reality. And with the market expected to be worth over $730 million in just four years time, those who don’t embrace the technology may be left behind.

Thursday, 4 November 2010

That time of year already!?

So the clocks have gone back, the evenings are dark, and the cold weather is imminent. But, with December only a month away, excitement is also beginning to set in amongst big kids and little kids alike. We’ve all seen the adverts on the television and in magazines. Many of us thought they were, as usual, a little too early. Did it feel like that time of year already? But now, it’s only a few weeks away!  The countdown has well and truly begun.
 I’m talking of course about the Augmented Reality Readers Choice Awards. With voting taking place all this month, be sure to vote for your favourite by filling out this form http://www.surveymonkey.com/s/S2TNVKP. All those who enter will be in with the chance to win a brand new Samsung mobile phone.
The categories are as follows:
1)      Best Augmented Reality Browser
The nominations:
·         Layar
·         Wikitude
·         Junaio
·         mTrip
·         Acrossair
·         Wheremark

2)      Best Augmented Reality Browser Content (Channel, Layar, or World
The nominations
·         Woomba Mania (Layar)
·         AR Beatles Tour (Layar)
·         Maze (Layar)
·         Webcams.travel (Wikitude)
·         immoWelt (Wikitude)
·         Qype (Wikitude)
·         Royal Mail (Junaio)
·         archINFORM (Junaio)
·         IDF Augmented Reality (Junaio)


3)      Best Augmented Reality Game
The nominations
·         ARSoccer
·         Upsies
·         Gigaputt
·         TagDis
·         Jigsaw Live
·         Rock’em Sock’em Robots
·         Space InvadAR
·         Urban Golf

4)      Best Augmented Reality Marketing Campaign
The nominations
·         The world’s largest augmented reality project
·         Hotels.com
·         The Gorillaz Plastic Beach
·         Tissot Shopping
·         Scion tC AR Game
·         Sueddeutsche Zeitung’s supplement magazine
Who am I voting for? Now that’ll be telling!

Tuesday, 2 November 2010

H&M releases ‘AR’ app

Fashion label H&M yesterday released an Augmented Reality application in order to promote its new autumn/winter selection. Working alongside AR platform developer GoldRun, the app, which is free to download on Apple’s App Store, allows users to both view and interact with virtual H&M clothing and accessories when outside any of the fashion retailer’s 10 Manhattan stores. Users simply select an item which can then be placed onto people using the Smartphone’s camera. These still photographs can then be directly uploaded onto social networking site Facebook for friends to ‘Like’.
Vivian Rosenthal, CEO of GoldRun and co-founder of digital media studio Tronic stated: “After a decade of developing digital media campaigns for top tier brands and recognizing the explosion in Smartphone sales and increasing interest in location based marketing, I realized there was a need for a new type of media but, one tailored for the mobile space.”
Perhaps I’m being cynical, but what is the point of this app? The application only works when the user is outside any of the 10 stores in Manhattan, which doesn’t help me in the UK. Also, if I have to be directly outside a store for the app to work, wouldn’t it make more sense to walk an extra three feet and step inside? That way at least I can see a 3D image of what I will look like in a particular item, rather than a static, badly animated 2D photo which GoldRun provides.

As readers of this blog are aware, I firmly believe that AR will play a huge role in both the future of in-store and online shopping. But I really don’t see what this app offers. At least with Holition’s technology I can see myself ‘wearing’ the item rather than relying on a friend or passer-by to take a still photo of me. I even have the luxury of using the app from my own home! Unfortunately for GoldRun, the graphics provided also do not live up to expectations as can be seen from these images. Rather than providing the public with a full interactive 3D app like the Boucheron model (http://www.myboucheron.com/myboucheron-augmented-reality-int_EN.html), users are left with an application that looks like the item has been Photoshopped onto an image of the user, providing semi-realism at best.

Of course, Ms Rosenthal is correct. Sales from Smartphones have increased dramatically since they became widely available, and they will continue to grow for the foreseeable future. But this isn’t to say that customers will fall for this gimmick application, even if it is free.
It will be interesting to see which application the public prefers, Holition’s Boucheron or Tissot applications (which can be seen on both the company’s website as well as their newly installed Facebook page), or GoldRun’s 2D model that requires users to stand directly outside a H&M Manhattan store.
 Answers on a postcard, or on Facebook, please.